About me
I started in visual design and animation, caring mostly about how things looked. That changed once I saw how often clean interfaces still failed in practice. If the logic underneath breaks, the visuals don't matter.
Over time, I found myself pulled toward the parts of design that are less visible but more important. Structure, flow, and how a product actually holds up when people are using it under pressure.
That shift pushed me toward systems design, the part of the work that keeps everything else standing when conditions aren't ideal.
How I work
Most of my experience involves a blend of digital tools and real-world environments. At Wayfair, I worked on mapping systems for a large retail store, designing for people who were moving, distracted, and trying to get their job done quickly.
At Constant Contact, I focused on internal tools that helped sales teams navigate complex information during onboarding and day-to-day work.
I tend to enjoy projects where things are a bit messy. Tight constraints, imperfect systems, and real usage conditions usually lead to better decisions than working in ideal scenarios.
What I care about
Skills & tools
Component libraries, tokens, documentation, governance
Information architecture, user flow mapping, interaction design
Figma, high-fidelity prototypes, design-to-dev handoff
HTML, CSS, retail systems, operational workflows